Gülru Mutlu Tunca-Boo!! Board Game

At Design Interviews

Interview with Gülru Mutlu Tunca : Frank Scott: What is the main principle, idea and inspiration behind your design?. Gülru Mutlu Tunca : The main inspiration was the ghost themed birthday party of Altan. Guniz, his mother, and I tried to gather all the entertainment, a mother should arrange for the kids into a box. .Frank Scott: What has been your main focus in designing this work? Especially what did you want to achieve?. Gülru Mutlu Tunca : We searched for different activities that could entertain the children (such as singing, dancing, telling stories, imitations, memory games, etc.) and we tried to gather those activities with various adventures in a board game. By doing so, we planned to reduce our task to entertain children a bit, instead have time and effort to entertain other guests. .Frank Scott: What are your future plans for this award winning design?. Gülru Mutlu Tunca : We are planning to produce BOO!! internationally. .Frank Scott: How long did it take you to design this particular concept?. Gülru Mutlu Tunca : Approximately 6 months. .Frank Scott: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?. Gülru Mutlu Tunca : This design came up from a Ghost themed birthday party organised by Altan. As designers, we search for different games and activities for this theme and realized that there is a bulk of activities and games related with the theme but there is non that collaborates all in one product. Therefore, Boo!! is a big board game that is planned to include any activity to cheer up a birthday party for 6 years and above, but with a horrified glimpse. .Frank Scott: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?. Gülru Mutlu Tunca : We plan to sell or lease the production rights. .Frank Scott: What made you design this particular type of work?. Gülru Mutlu Tunca : From daily needs. To save the day. .Frank Scott: Where there any other designs and/or designers that helped the influence the design of your work?. Gülru Mutlu Tunca : No. .Frank Scott: Who is the target customer for his design?. Gülru Mutlu Tunca : 6 year kids and above. .Frank Scott: What sets this design apart from other similar or resembling concepts?. Gülru Mutlu Tunca : First of all the duration of BOO!! is different from the other similar board games. Its educative/entertaining function is designed according to Altan and his friends' interests and concentration spans. The short concentration period was one challenge, so two alternative entertainment zones are designed to extend the duration. Secondly, for the game's sustainability and mobility, the package is designed from recyclable plastic and small in size for mobility and easy storage. The game canvas, however, is designed as a huge organic canvas that can collect up to 10 players around it. .Frank Scott: How did you come up with the name for this design? What does it mean?. Gülru Mutlu Tunca : We came up with BOO!! as it is an exclamation that explains the theme perfectly. .Frank Scott: Which design tools did you use when you were working on this project?. Gülru Mutlu Tunca : Graphic Design Tools are used such as 3DMax, Rhinoceros, Photoshop and Illustrator. .Frank Scott: What is the most unique aspect of your design?. Gülru Mutlu Tunca : It is designed as a decomposable small box (dice, spin wheel, player tags and a huge play-mat). Bizonal organization of Boo!! (the adventures experienced the haunted road and the activity zones) extents the game duration and provides the opportunity to include any party activity to a board game. .Frank Scott: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?. Gülru Mutlu Tunca : We worked as a team. .Frank Scott: What is the role of technology in this particular design?. Gülru Mutlu Tunca : The realization technology of BOO!! is mostly affected by our main concern: sustainability of design. Therefore, the package is made of recycled plastic, whereas the huge game canvas is printed on organic fabrics that can be folded up and become smaller. Reducing the dimensions of the package, concerning its folded position, enables the mobility of design. As the usage of the game both during the day-light and dark is crucial for the ghost theme, phosphoric paint is used in the printed images and texts. .Frank Scott: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?. Gülru Mutlu Tunca : Yes. Concentration, time, playing habits and interests of 6 years are researched. The graphics and the color choices are the results of the researches done ongame team and age group. .Frank Scott: What are some of the challenges you faced during the design/realization of your concept?. Gülru Mutlu Tunca : The short concentration period was one challenge, so two alternative entertainment zones are designed to extend the duration. Thus, for the game's sustainability and mobility, the package is designed from recyclable plastic and small in size for mobility. The game canvas, however, is designed as a huge organic canvas. .Frank Scott: How did you decide to submit your design to an international design competition?. Gülru Mutlu Tunca : We believe in our product and experienced that it works as it is planned. So we did not hesitate to submit our design to an international competition. .Frank Scott: What did you learn or how did you improve yourself during the designing of this work?. Gülru Mutlu Tunca : As well as the aesthetic quality ,the communicative function of the toy has a significant role for its success. .Frank Scott: Any other things you would like to cover that have not been covered in these questions?. Gülru Mutlu Tunca : No thank you. .

Gülru Mutlu Tunca-Boo!! Board Game Images:

VIA: http://www.design-interviews.com/design.php?ID=33425

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